Interactive video game-based approaches improve mobility and mood in older adults: A nonrandomized, controlled trial


Cicek A., RAZAK ÖZDİNÇLER A., TARAKCI E.

JOURNAL OF BODYWORK AND MOVEMENT THERAPIES, cilt.24, sa.3, ss.252-259, 2020 (ESCI, Scopus) identifier identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 24 Sayı: 3
  • Basım Tarihi: 2020
  • Doi Numarası: 10.1016/j.jbmt.2020.01.005
  • Dergi Adı: JOURNAL OF BODYWORK AND MOVEMENT THERAPIES
  • Derginin Tarandığı İndeksler: Emerging Sources Citation Index (ESCI), Scopus, CINAHL, EMBASE, MEDLINE, SportDiscus
  • Sayfa Sayıları: ss.252-259
  • Anahtar Kelimeler: Video games, Physical activity, Older adults, WII FIT EXERGAMES, QUALITY-OF-LIFE, ASSISTED LIVING RESIDENTS, MINIMUM DETECTABLE CHANGE, NURSING-HOME RESIDENTS, BERG BALANCE SCALE, PERFORMANCE-MEASURES, STANDING BALANCE, EXERCISE PROGRAM, TURKISH VERSION
  • İstanbul Üniversitesi-Cerrahpaşa Adresli: Evet

Özet

Background and purpose: Recently, technology-based approaches have become more frequently used in the field of rehabilitation. The aim of this study was to evaluate the effectiveness of interactive video games on mobility, general mood, and quality of life and compare them with physical activity approaches in older adults.