Recreation Policies in the Digital Age


Creative Commons License

Aslan E.

Digital Transformation in Sport and Recreation (Media, Communication, Policy, and Future Trends), Prof. Dr. Hanife Banu Ataman Yancı,Dr. Öğr. Üyesi Sinan Avcı, Editör, Gazi Kitabevi, Ankara, ss.61-71, 2025

  • Yayın Türü: Kitapta Bölüm / Araştırma Kitabı
  • Basım Tarihi: 2025
  • Yayınevi: Gazi Kitabevi
  • Basıldığı Şehir: Ankara
  • Sayfa Sayıları: ss.61-71
  • Editörler: Prof. Dr. Hanife Banu Ataman Yancı,Dr. Öğr. Üyesi Sinan Avcı, Editör
  • İstanbul Üniversitesi-Cerrahpaşa Adresli: Evet

Özet

Digital transformation has profoundly altered the structure of leisure and

entertainment practices, reshaping how individuals access, experience, and

participate in entertainment. The increasing integration of digital technologies

into daily life has pushed entertainment beyond physical spaces, enabling new

forms of participation through online platforms, mobile applications, and

social media environments. Social media, in particular, is present in a wide

range of areas, from shopping and health to sports, dating sites, personal

development, and marketing (Avcı, 2023). As a result, entertainment policies

have entered a new phase where digital dimensions are no longer merely

complementary but integrated into policy design and implementation (Gibson,

2017).

Traditionally, recreation policies focused on the provision and

management of physical facilities such as parks, sports centers, and cultural

venues. However, in the digital age, these policies must also address virtual

participation, online communities, and hybrid leisure experiences that

combine physical and digital elements. This shift has compelled public

institutions to reconsider their responsibilities and adapt their strategies in

response to technological change (OECD, 2020).

Within this context, municipalities, universities, and public institutions

play a central role in shaping inclusive and sustainable recreation systems. At

the same time, digital accessibility has emerged as a critical policy concern,

as unequal access to technology and digital skills can limit participation and

reinforce existing social inequalities. Moreover, new media practices

increasingly influence recreational engagement by fostering interaction, visibility, and community formation across digital platforms (Hutchins &

Rowe, 2012).

This chapter examines recreation policies in the digital age through three

interrelated dimensions: the institutional roles of municipalities, universities,

and public organizations; digital accessibility as a core policy issue; and

examples of recreation and new media practices from Turkey and the global

context. By adopting an institutional and policy-oriented perspective, the

chapter aims to contribute to the literature on recreation management and

digital transformation.